![]() ![]() Also if you are confident in yourself, pyramid is a very strong relic on 4 energy but does take some extra skill to us. I like relics here like astrolabe, pandora box and snecko a bit here because they help remove strikes (or snecko draws us cards). kill her minnons and try to turn the corner on her like you do with gremlin leader.īoss relic act 2, if you are on 4 energy, going to 5 energy is ok but not as good as the jump as 3 to 4. Aoe helps alot but she can still be serious business as she also debuff yous and attacks for a tone. you want cards that either make a ton of block like impervious or chess the hyper beam like buffer or wraith form. hyper beam, I general kill his little friends. you want to kill him before he has too many attacks like this. after he dips below 50% he will buff like crazy and attack alot. You want to do a ton of scaling before you get him to 50% hp. lots of times you need a good potion or a str card like course explosion to make the fight cleanĪct 2 bosses, Champ is kind of like slime bosses. Slavers you want to kill the back red one. You need to balance block with pushing damage and he scales alot. Book of stabbing is scary but destr can cripple him. Ghost council and the event that upgrades all basic cards are like game winning in some cases.Īct 2 elites are hard, for germlin leader do your best to kill the minions and turn the corner on her and burst her down when she is low. IMHO I like to take more events here then fights. 3 energy seems to be more valid now as a stratagy in some cases but in general 4 energy is great.Īct 2 we want around 1-3 aoe cards as the fights ask you to have aoe to help with alot of hallway fights. I suggest snecko or a 4th energy if you are still learning the game (outside broken crown and maybe dome). Hex ghost, you dont want to heal most times before and you need to push damage before they do the second big attack around turn 8.īoss relic. Guardian you want good block and be able to burst him down turn 2. All these elites need to die fast so we need good attack cards and push damage (even if it means taking 10 damage on a turn).Īct 1 we also want to draft good block cards to help us with hallway fights and balance out our deck for later.Īct 1 bosses, slime you want to burst from 51~% to as low as you can to make the splits as managible as you can. Nob hates skills, Laga will debuff you, and sentries we want to kill one asap. You want to stay flexible (to a point).Įarly act 1 we want better front load first and fore most. You need to make the best at what you are offer and you dont know what will be offer till you see the cards. but ill try to give more vauge outlines of things to do.Īt the start of the game dont pick a build. ![]() I mean there are lots of tips for different spots in the game. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |